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        <description>Media Evolution is a membership organization that help media industries to innovate and grow.

The videos in this podcast are generated at our annual conference The Conference and lectures we arrange throughout the year.

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        <itunes:summary>Media Evolution is a membership organization that help media industries to innovate and grow.

The videos in this podcast are generated at our annual conference The Conference and lectures we arrange throughout the year.

http://www.mediaevolution.se</itunes:summary>
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            <title>Fabian Hemmert - Tactility in a digital world</title>
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            <description>&lt;p&gt;Fabian Hemmert is a Design Researcher concerned with the role of our body in our interactions with technology. During his studies towards an M.A. degree in Interface Design, he worked for Nintendo of Europe and Marvel Comics.&lt;br&gt;&lt;br&gt;&lt;br&gt;We all know how paper feels and that we interpret things by touching them But how does digital features feel, and how can we better understand "digital materials" to design augmented digital experiences.&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/fabian-hemmert-tactility-in-a-digital-world"&gt;&lt;img src="http://videos.theconference.se/7718128/8604896/0c8b7252002807e1c316564b09bcad8f/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <itunes:subtitle>Fabian Hemmert is a Design Researcher concerned with the role of our body in our interactions with technology. During his studies towards an M.A. degree in Interface Design, he worked for Nintendo of Europe and Marvel Comics.We all know how paper...</itunes:subtitle>
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            <media:description type="html">&lt;p&gt;Fabian Hemmert is a Design Researcher concerned with the role of our body in our interactions with technology. During his studies towards an M.A. degree in Interface Design, he worked for Nintendo of Europe and Marvel Comics.&lt;br&gt;&lt;br&gt;&lt;br&gt;We all know how paper feels and that we interpret things by touching them But how does digital features feel, and how can we better understand "digital materials" to design augmented digital experiences.&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/fabian-hemmert-tactility-in-a-digital-world"&gt;&lt;img src="http://videos.theconference.se/7718128/8604896/0c8b7252002807e1c316564b09bcad8f/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>Petra Sundström - Forefront technologies and design thinking</title>
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            <description>&lt;p&gt;Petra Sundström is a leading researcher within the fields of Human Computer Interaction and Interaction Systems Design. She is Lab Manager for the Crafted Technology and Experiences lab at SICS and Mobile Life. With a background in engineering, and with long experience of multidisciplinary design research, Petra is passionate about forefront technologies combined with creative design thinking.
&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;We all know how paper feels and that we interpret things by touching them But how does digital features feel, and how can we better understand "digital materials" to design augmented digital experiences.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/petra-sundstrom-forefront-technologies-and"&gt;&lt;img src="http://videos.theconference.se/7718125/8581205/995d5fbad683677e2e671a46baefbd40/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <media:title>Petra Sundström - Forefront technologies and design thinking</media:title>
            <itunes:summary>Petra Sundström is a leading researcher within the fields of Human Computer Interaction and Interaction Systems Design. She is Lab Manager for the Crafted Technology and Experiences lab at SICS and Mobile Life. With a background in engineering, and with long experience of multidisciplinary design research, Petra is passionate about forefront technologies combined with creative design thinking.
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            <itunes:subtitle>Petra Sundström is a leading researcher within the fields of Human Computer Interaction and Interaction Systems Design. She is Lab Manager for the Crafted Technology and Experiences lab at SICS and Mobile Life. With a background in engineering,...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
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            <media:description type="html">&lt;p&gt;Petra Sundström is a leading researcher within the fields of Human Computer Interaction and Interaction Systems Design. She is Lab Manager for the Crafted Technology and Experiences lab at SICS and Mobile Life. With a background in engineering, and with long experience of multidisciplinary design research, Petra is passionate about forefront technologies combined with creative design thinking.
&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;We all know how paper feels and that we interpret things by touching them But how does digital features feel, and how can we better understand "digital materials" to design augmented digital experiences.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/petra-sundstrom-forefront-technologies-and"&gt;&lt;img src="http://videos.theconference.se/7718125/8581205/995d5fbad683677e2e671a46baefbd40/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>Tactility in a Digital World - Q&amp;A</title>
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            <description>&lt;p&gt;Birgitta Rosén, Fabian Hemmert and Petra Sundström discuss&amp;nbsp;Tactility in a Digital World.&lt;br&gt;&lt;br&gt;&lt;br&gt;We all know how paper feels and that we interpret things by touching them But how does digital features feel, and how can we better understand "digital materials" to design augmented digital experiences.&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/tactility-in-a-digital-world-qa"&gt;&lt;img src="http://videos.theconference.se/7718125/8581150/ef3af1e170f5641d44791f96b3c9b67c/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <itunes:subtitle>Birgitta Rosén, Fabian Hemmert and Petra Sundström discussTactility in a Digital World.We all know how paper feels and that we interpret things by touching them But how does digital features feel, and how can we better understand "digital...</itunes:subtitle>
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            <itunes:duration>08:57</itunes:duration>
            <media:description type="html">&lt;p&gt;Birgitta Rosén, Fabian Hemmert and Petra Sundström discuss&amp;nbsp;Tactility in a Digital World.&lt;br&gt;&lt;br&gt;&lt;br&gt;We all know how paper feels and that we interpret things by touching them But how does digital features feel, and how can we better understand "digital materials" to design augmented digital experiences.&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/tactility-in-a-digital-world-qa"&gt;&lt;img src="http://videos.theconference.se/7718125/8581150/ef3af1e170f5641d44791f96b3c9b67c/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <media:description type="html">&lt;p&gt;Birgitta Rosén&amp;nbsp;is an occupational therapist and researcher with with more than 30 years of experience from hand therapy at the department of Hand Surgery Malmö, Lund University.
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